How it works
- Two-slot commands: Players tap word tiles to fill an action slot and a thing slot. The game evaluates the combination.
- Categorized tiles: Actions (verbs), things (nouns), and inventory items are color-coded and sorted into trays.
- JSON stories: Adventures are defined in plain JSON files. Easy to write new ones without touching game code.
- Hint system: Stuck? After a few wrong tries, a hint button appears with progressive clues.
- Smart fallbacks: Wrong commands get contextual, funny responses instead of generic error text.